README (For all characters) All the characters I have designed are fairly rough, since I was working it all out as I went. They are segmented, and do not use skeletons, or anything sophisticated for the purposes of animation. Also, many surfaces have bad normals that I haven't been able to fix. Limbs that were duplicated and mirrored from one side to the other appear black in the Blender display window. If anyone knows how to fix this, please let me know. They render OK. I've used polygons almost exclusively, since I didn't know what NURBS surfaces were. I will be modifying cloaks and wings, especially, using NURBS in the near future. Also, where there is armour, and other apparel, I have not used parenting the way I should have in all cases. This will also be modified. (For the Minotaur) The Minotaur is the replacement for the Ogre on the Mythical side. He doesn't have any weapons. To be true to legend, he should have a bull's tail, but I didn't think it would be clear enough at the size of the characters in the game. Walking should be quite forceful, perhaps even lurching from side to side a little. In fighting, he could use either bare fists or his horns, or a combination of both. I haven't defined a centre of rotation for this character (I will in others, eg. the centaur). The arm bands are parented to the upper arms, so they will move along with them. When you animate the head, make sure to select the horns as well as the rest of the head. Lisa Evans (lisapevans@crosswinds.net)